a roguelike made in go, under development
- Go 100%
| Filename | Latest commit message | Latest commit date |
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| .forgejo/workflows | ||
| .gitignore | ||
| entity.go | ||
| go.mod | ||
| item.go | ||
| main.go | ||
| map.go | ||
| misc.go | ||
| readme.md | ||
| settings.go | ||
| vector.go | ||
work in progress roguelike
currently it's just a simple terminal based game where you can mine, hit an enemy, throw bombs, whatever
downloading
linux x64 binaries are automatically compiled on every push; check out the actions tab
running/building
- clone this repo
- cd into it,
go install go-roguelike go run *.goto run orgo build -o game.$(uname).$(uname -m)to build (linux/macos)
known issues
- can't resize window without rendering being screwed up
- no gameplay loop (yet)